Wayfinding in an unknown world
I’ve been thinking about maps, recently, for a number of reasons. I participated in a stimulating panel discussion about them last February at Capricon 38, in which we discussed historical maps, as well as the vital necessity of maps to writers engaged in worldbuilding. From the opening credits for Game of Thrones to nearly every video game in use today, maps are key to unlocking fictional worlds. “Game of Thrones” Main Titles from Elastic on Vimeo. I’ve been busily engaged in developing and and refining maps, drawings, and models of Rana…